Independent Game Designer
Thanks to Stuart De Ville for Teddy Death model to rig
Growing up with a passion for games and the technology that makes them possible, I've led a whirlwind journey that has led me to a wide variety of development disciplines. Starting with RPG Maker and 3D Game Studio in the early 2000s, I moved after that into the Torque Game Engine and finally settled on my interest in Unity. I have a deep love of both the artistic and technical sides of game development, and I'm as comfortable writing C# as I am pushing polygons around. My deepest interests are in virtual reality games and hierarchical systems, especially rigging.
Blender (Art & Rigging)
Phelan, CA, USA